LakeFeperd, a member of our forums who is probably most well known for his fangames Sonic Before the Sequel and After the Sequel, just put up a Kickstarter for his upcoming game Spark the Electric Jester. He’s asking $7,000 as the base goal for the game, which he calls a mix of Sonic (obviously), Mega Man X and Kirby Super Star.
The main reason for the Kickstarter is to raise funds for the soundtrack and sound design, which is mostly being done by people who worked on his past fangames including Falk Au Yeong, James Landino, Andy Tunstall, Pejman Roozbeh, Michael Staple and newcomer Paul Bethers. The planned release window is Spring 2016 for Windows and Mac, with the game coming to Steam Greenlight. They plan to release a DRM free version as well.
Another summer, another Summer Games Done Quick. If you’re not familiar with what the it is: basically it’s an event where a lot of speedrunners do live runs of various games for charity. In this case for Doctors Without Borders. And this year they’ll be streaming some Sonic games on the first day already.
[Update: Okay, show’s over. If you missed it you can watch the archive of this stream over here. Also it gets NSFW at the end because of Nova being drunk. Dammit Nova. -TimmiT]
WHERE DID THE LAST THREE WEEKS GO?!
Okay, I didn’t do a Something For The Weekend post for them. I kind of felt guilty about just constantly doing music-related posts when this was meant to be a catch-all for ‘fun, weekendy things’ so I held off for a little bit.
However – and it’s a good however – I have actually somehow acquired a half-decent gaming rig and as I showed myself last night, it is completely capable of streaming Sonic Generations while running at 60FPS. So, I had an idea.
Tonight at 8pm BST (12pm PT/3pm ET), I’ll be speeding through some Unleashed Project while slightly under the influence. SUI? Is that a punishable offense? Hopefully not.
You’ll be able to find the stream on my personal channel here, and there may even be a guest appearance.
Ready to blast through Chemical Plant Zone once more, but now in stereoscopic 3D? SEGA hopes you are with M2‘s latest GigaDrive-enhanced Sonic game: 3D Sonic The Hedgehog 2.
Chances are, if you played Sonic 2 at any point in the last 20 or so years, you already have a good idea of what you’re getting into: 11 zones, seven Chaos Emeralds, two playable characters, and one spike pit of death. But like Sonic 1‘s GigaDrive release, Sonic 2 comes with its own set of enhancements, such as filters to make the game look like it’s running on an old CRT TV, audio modifications to make it sound like it’s on the MegaDrive 1 or MegaDrive 2, and of course the fan-favorite addition of save states.
Because, you know, Metropolis, Wing Fortress and Death Egg usually sends people to the Internet to angrily complain about how cheap the game is.
But maybe this isn’t the case this time. M2 realizes some people have trauma over Death Egg Zone or may find classic Sonic games hard, and have made a new gameplay mode for the game called Ring Keep. Players begin a level with 10 rings free of charge. If you take a hit, you only lose half of your rings instead of all of them.
3D Sonic The Hedgehog 2 also features local co-op play in Sonic 2‘s multiplayer mode. The mode models the original multiplayer, so only three zones and the special stages are available. Two 3DS’ and two copies of the game are required to play, naturally.
It’s a shame SEGA is leaving Sonic 1 and 2 (2013) to rot on mobile, as both are very much the definitive versions of the games, but are more than happy to release a rom in an emulator shell. It’s an old song and dance often griped about, but SEGA of Japan is known for being ignorant of common sense. If president of SEGA Games Co. Haruki Satomi’s words of SEGA wanting to earn back the trust of gamers is true and not just crocodile tears, this may be one place to start.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” – Satoru Iwata, GDC 2005
Yes, we know, this has almost nothing to do with Sonic. But Satoru Iwata was one of the most influential people in the game industry, and I don’t think there’s any executive that you could find more lovable than him. And because of how much we admire him and the games that he made possible, it would feel wrong not to honour him somehow. So instead of your irregular Monday Links, we bring you these stories about him. Directly to you.
A ton of heartfelt tributes that were made to Iwata [NeoGAF]
This series of incredibly interesting and entertaining interviews with the people who work at Nintendo is just one of many reasons why we loved him so much. [Iwata Asks]
This special Game Center CX episode in which Arino chats with Iwata and plays Balloon Fight with him is a must watch [Game Center CX]
A lengthy discussion between Itoi, Iwata and Miyamoto about the cancellation of Earthbound 64 [Yomuka!]
Hirokazu Tanaka, the original composer for Balloon Fight, made a remix of the game’s theme as a tribute [Tanaka’s Soundcloud]
All of the skits the Jim Henson Company made for Nintendo’s Digital Event from last E3 [Eurogamer]
Instead of firing his staff when things got rough for the company last year, Iwata cut his own pay in half [Polygon]
The last time Iwata did programming work was on Super Smash Bros. Melee, which he worked for three weeks on to make sure that it’d be released on time [Nintendo Life]
That time when Iwata and Reggie fought for real but then suddenly stopped and decided to fight in Smash Bros. instead [Eurogamer]
And last but not least, Iwata’s memorable “Heart of the Gamer” keynote from GDC 2005 [CARSLOCK]
He’s back! After leaving SEGA of America in 2014, Aaron Webber has returned as the PR & Social Media Manager for the Sonic the Hedgehog brand. Since returning, Aaron has been making waves on the Sonic the Hedgehog Twitter, Facebook and Instagram accounts, catching both fan and media attention with his sly wit and deep knowledge of the franchise.
Aaron was kind enough to sit down with us over at the virtual SEGAbits recording studio for his first interview since returning to SEGA to talk about his new role, SEGA’s move to LA, his approach to interacting with fans, Sonic Boom: Fire & Ice, his favorite Sonic games, and answers to some burning canon questions!