Yesterday Sega Europe announced the SEGA Mega Drive Classics Hub for Steam. Basically it’s a fancy emulator shell that lets you play Mega Drive games in a virtual room. It has the standard features you might expect officially released emulated games to have like save states and visual filters. But outside of that, it’ll have one very interesting sounding feature: Steam Workshop support.
According to Sega’s blog post, the Steam Workshop support is for “modified versions” of the Mega Drive games. You might think that this sounds a lot like they are letting people share ROM hacks, which would be huge news. And it turns out: they are! It was later confirmed on Twitter that you’ll be able to share “custom ROMs” of the games with other Steam users. So yeah, ROM hacks.
It’s no news that Sega is okay with people making and sharing ROM hacks. After all, they haven’t tried to stop us from letting people host them on this site. But to let people share them through an official channel like this has never been done before. More details on how Steam Workshop support will exactly work will be shared next week, but so far this all sounds very promising.
The SEGA Mega Drive Classics Hub will launch on April 28th, and will be released as a free update to the current Mega Drive emulator on Steam. It’ll be compatible with all of the Mega Drive games Sega are selling on Steam, and you’ll be able to make use of the hub if you already own any of them. This of course includes all of the Mega Drive Sonic games that are being sold on Steam.
This is Sega Europe. They do things like localise games from Japanese and release them in the UK, Germany, France, Australia, etc.
Oh, did I say localise games? Old hat. Their current job is to say “no information at this time” to any questions on Twitter. Overand overand over again. This is a shame, because SoE used to be the best Sega division, and SoA has rather cheekily stolen this title in the last couple of years.
The only reason I can think of for them doing this (other than just tormenting the audience, and I can’t see this as a logical business decision), is that they don’t think they’ll make any money on a release. That the translation won’t get them sales, and that they need some incentive or something.
Right. They want some incentive? Let’s bloody GIVE them an incentive! If the only thing they’re going to listen to is cold hard cash, I think we can do that. Continue Reading
Sonic Retro sister site SEGAbits (say that ten times fast) is collaborating with Galloping Ghost Arcade, America’s largest arcade, for SEGA Week from Monday, April 25th to Saturday, April 30th at midnight. Galloping Ghost Arcade is located just outside Chicago in Brookfield, IL, and features over 500 classic and modern arcade machines, and several of them are made by SEGA. SEGA Week’s main focus will be tournaments covering 10 SEGA arcade titles, of which will remain a mystery until the day of the tournament. Still, if you want an idea of what to expect, the arcade has SEGA titles which include OutRun, Space Harrier, Thunder Blade, Monkey Ball, Crazy Taxi, Zaxxon, Michael Jackson’s Moonwalker, Golden Axe, Golden Axe: The Revenge of Death Adder and several more. It is also the only arcade in America to have both SegaSonic the Hedgehog and Sonic Championship.
Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.
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After coming off the catastrophe that was Sonic ’06, everyone was right to be suspect of Sonic Unleashed. To the world’s surprise, there was half a good game there! The daytime stages proved to strike a chord with even the harshest of critics, and thus the affectionately named “Boost Trilogy” was born. Years later, petitions are popping up to port Sonic Unleashed to PCs, as SEGA has continued to ramp up their efforts in getting more games for Steam users everywhere.
Meanwhile, Sonic Generations continues to receive new mods since its release on PCs everywhere nearly five years ago. The Unleashed Project is one such mod, aiming to replicate every single daytime stage from the original Xbox 360 and PlayStation 3 title. The Unleashed Project began with a team headed by DarioFF and was originally released back in March of 2013. Fast forward three years later, and the project is now being maintained by forum user, S0LV0, with the intent of porting over every additional bonus and DLC stage with the exception of Eggmanland (more on that later.) With over 30 new levels on board, the Unleashed Project 2.0 is looking like a massive upgrade for fans to look forward. Continue Reading
It would be an uneventful year without the time honored tradition of the hacking contest. Despite the delays and complications the Sonic Hacking Contest got 2016’s back for another round of ROM hacks and more! For the time being, there are no entries being accepted as the website will be up later.
You can get your submission ready by viewing the rules here on our forums courtesy of hacking contest judge Spanner. Deadline is Sunday 9th October 2016, so there’s plenty of time before the contest begins. Watch this space or check with the forums when the website goes live.
Remember that you can submit more than just ROM hacks as there are entries for mods as well. Will you make the ultimate mod to Sonic Lost World?
Edit: 3/23/2016 You can now watch the full panel courtesy of the SEGAbits channel.
The Sonic 25th Anniversary panel at SXSW will begin just a few hours from when this post is published. And thankfully SXSW will be hosting a live stream of the panel, which you can see above. The Sonic section of the stream will start at at 1:30pm PDT / 3:30pm CDT / 4:30pm EDT / 8:30pm GMT / 9:30pm CET.
The panel will feature Aaron Webber, Austin Keys, Mike Pollock, Roger Craig Smith, Takashi Iizuka and Yuji Naka, and will focus on the history of the franchise. The panel’s description also teases that they’ll “look to the future”, though Sega has already clarified that they don’t plan to announce any new games at the panel. Aside from that, Aaron Webber has teased that the meaning of the numbers on the Game Grumps photo from a couple of months ago will be revealed.
Whatever the panel is going to be about, with that selection of guests it’s sure to at least be something worth watching.